;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes
@COSMIC2
CityPopulationLossAttack, 2
CityPopulationLossCapture, 1
EventHeapSize, 106480, 1
NoStackKills, 1
NumberOfUnitTypes, 127
NumberOfTerrainTypes, 16
MovementMultipliers, 1
RailroadMultiplier, 4
RiverMultiplier, 0
AlpineMultiplier, 0
PlayableTribes, 0b01000000

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Militia System,                    4,-2,  U1,  nil,  1, 0    ; AFl  0   (Loyalists)
Education,                         5, 1,  U1,  nil,  1, 3    ; Alp      (School)
Maritime Law,                      3,-2,  U1,  nil,  3, 1    ; Amp      (Harbor)
Wood Working,                      4, 1,  U1,  nil,  1, 4    ; Ast
Agriculture,                       4,-1,  U1,  nil,  0, 3    ; Ato      (Farm)(Farmer)
Special Technology,                6,-1,  no,  no,   3, 4    ; Aut  5
Colonial Government,               4, 1,  AFl, Alp,  1, 2    ; Ban      (Town Hall)
Road Construction,                 4, 0,  Tra, nil,  3, 4    ; Bri      (Cobbled Roads)
Horse Breeding,                    6,-1,  Ato, AFl,  0, 4    ; Bro      (Mounted Loyalists) 
Spirit of the Manitou,             5, 0,  X1,  nil,  0, 2    ; Cer      (Totem Pole)
Right of Coinage,                  5,-1,  Bri, Ban,  0, 1    ; Che  10 
----------------------------------,5, 0,  no,  no,   2, 2    ; Chi
Ship Building,                     4, 1,  Amp, Ast,  2, 4    ; CoL      (Shipwright)(Frigate)(East Indiaman)
----------------------------------,5, 0,  no,  no,   2, 2    ; CA
Military Drill,                    5,-1,  AFl, Ban,  1, 0    ; Cmb      (Infantry)(Military Camp)
----------------------------------,5, 0,  no,  no,   2, 2    ; Cmn  15
Cavalry Tactics,                   4, 1,  Bro, Cmb,  2, 0    ; Cmp      (Dragoons)
----------------------------------,5, 0,  no,  no,   2, 2    ; Csc
----------------------------------,5, 0,  no,  no,   2, 2    ; Cst
Hygiene,                           4, 0,  MT,  Alp,  2, 3    ; Cor      (Sewer System)
Banking System,                    4, 1,  Che, Ban,  2, 1    ; Cur  20  (Bank)
----------------------------------,5, 0,  no,  no,   2, 2    ; Dem
Poetry and Drama,                  4, 1,  Wri, Cur,  1, 2    ; Eco      (Theater)
Mercantilism,                      4, 0,  Cur, Ban,  3, 1    ; E1       (Manufacture)
Special Technology,                4, 1,  no,  no,   3, 4    ; E2
Siege Weaponry,                    4, 0,  E1,  Cmb,  3, 0    ; Eng  25  (Cannon Foundry)
Fluid Mechanics,                   2,-1,  Esp, Uni,  3, 4    ; Env      (Sawmill)
Physics,                           2,-1,  Uni, nil,  3, 3    ; Esp
----------------------------------,5, 0,  no,  no,   2, 2    ; Exp
Oversea Trade,                     4,-1,  Cur, Amp,  3, 1    ; Feu      (Trading Company)
----------------------------------,5, 0,  no,  no,   2, 2    ; Fli  30
----------------------------------,5, 0,  no,  no,   2, 2    ; Fun
----------------------------------,5, 0,  no,  no,   2, 2    ; FP
Coastal Defence,                   3, 2,  Amp, Cmb,  3, 0    ; Gen      (Coastal Defence)
Patriotism,                        4, 1,  U2,  nil,  1, 0    ; Gue      (Minutemen)
----------------------------------,5, 0,  no,  no,   2, 2    ; Gun  35
Finance Act,                       4,-1,  Ban, E1,   2, 2    ; Hor      (Taxes)
Special Technology,                4, 1,  no,  no,   3, 4    ; Ind
Special Technology,                4, 1,  no,  no,   3, 4    ; Inv
Naval Warfare,                     5,-1,  CoL, Cmb,  3, 0    ; Iro      (Shipyard)
----------------------------------,5, 0,  no,  no,   2, 2    ; Lab  40
----------------------------------,5, 0,  no,  no,   2, 2    ; Las
----------------------------------,5, 0,  no,  no,   2, 2    ; Ldr
----------------------------------,5, 0,  no,  no,   2, 2    ; Lit
----------------------------------,5, 0,  no,  no,   2, 2    ; Too
----------------------------------,5, 0,  no,  no,   2, 2    ; Mag  45
----------------------------------,5, 0,  no,  no,   2, 2    ; Map
----------------------------------,5, 0,  no,  no,   2, 2    ; Mas
----------------------------------,5, 0,  no,  no,   2, 2    ; MP
----------------------------------,5, 0,  no,  no,   2, 2    ; Mat
Medicine,                          4, 0,  Uni, Cor,  2, 3    ; Med  50  (Hospital)
----------------------------------,5, 0,  no,  no,   2, 2    ; Met
----------------------------------,5, 0,  no,  no,   2, 2    ; Min
----------------------------------,5, 0,  no,  no,   2, 2    ; Mob
----------------------------------,5, 0,  no,  no,   2, 2    ; Mon
Protestantism,                     5, 1,  U1,  nil,  1, 2    ; MT   55  (Church)
Mythology,                         4, 0,  SFl, Cer,  0, 2    ; Mys
----------------------------------,5, 0,  no,  no,   2, 2    ; Nav
----------------------------------,5, 0,  no,  no,   2, 2    ; NF
----------------------------------,5, 0,  no,  no,   2, 2    ; NP
Special Technology,                4, 1,  no,  no,   3, 4    ; Phi  60  
----------------------------------,5, 0,  no,  no,   2, 2    ; Phy
----------------------------------,5, 0,  no,  no,   2, 2    ; Pla
----------------------------------,5, 0,  no,  no,   2, 2    ; Plu      (Cst & Pot)
Archery,                           4, 0,  X1,  nil,  0, 0    ; PT
----------------------------------,5, 0,  no,  no,   2, 2    ; Pot  65
----------------------------------,5, 0,  no,  no,   2, 2    ; Rad
Road System,                       6, 0,  Bri, Ban,  3, 1    ; RR
----------------------------------,5, 0,  no,  no,   2, 2    ; Rec
----------------------------------,5, 0,  no,  no,   2, 2    ; Ref
Three-Field System,                3, 1,  Uni, Ato,  0, 3    ; Rfg  70  (Great Market) 
----------------------------------,5, 0,  no,  no,   2, 2    ; Rep  
----------------------------------,5, 0,  no,  no,   2, 2    ; Rob
----------------------------------,5, 0,  no,  no,   2, 2    ; Roc
----------------------------------,5, 0,  no,  no,   2, 2    ; San
----------------------------------,5, 0,  no,  no,   2, 2    ; Sea  75
Animal Husbandry,                  4, 1,  X1,  nil,  0, 4    ; SFl
Horseback Riding,                  3,-2,  SFl, SE,   0, 0    ; Sth      (Native Horsemen)
Hunting,                           4,-1,  PT,  Mys,  0, 0    ; SE
Martial Societies,                 4,-1,  Cer, Sth,  0, 0    ; Stl      (Native Warriors)
Religious Societies,               4, 1,  Mys, Stl,  0, 2    ; Sup  80  (Chief's Bodyguards)  
Tribal Reformation,                6,-1,  Sup, Stl,  0, 2    ; Tac      (Musketmen)
Reformed Church,                   3, 2,  Uni, MT,   1, 2    ; The
----------------------------------,5, 0,  no,  no,   2, 2    ; ToG
Trading Routes,                    4, 2,  U1,  nil,  1, 1    ; Tra      (Marketplace)(Supply Wagon)
Higher Education,                  5, 1,  Ban, Alp,  3, 3    ; Uni  85  (College)
French Intervention,               5, 0,  nil, no,   3, 2    ; War
----------------------------------,5, 0,  no,  no,   2, 2    ; Whe
Printing Press,                    4, 2,  Alp, Ast,  3, 4    ; Wri      (Public Library)
Modern Science,                    1, 0,  nil, nil,  3, 3    ; ...
Medieval Administration,           3, 0,  nil, no,   2, 2    ; U1   90
Liberty or Death,                  3, 0,  nil, no,   3, 2    ; U2
Rule Britannia,                    3, 0,  nil, no,   1, 2    ; U3
Tribal Allegiance,                 3, 0,  nil, no,   0, 2    ; X1
----------------------------------,5, 0,  no,  no,   2, 2    ; X2
----------------------------------,5, 0,  no,  no,   2, 2    ; X3   95
----------------------------------,5, 0,  no,  no,   2, 2    ; X4
----------------------------------,5, 0,  no,  no,   2, 2    ; X5
----------------------------------,5, 0,  no,  no,   2, 2    ; X6
----------------------------------,5, 0,  no,  no,   2, 2    ; X7   99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                       1, 0,    nil,
Parliament,                   10, 0,    Ban,  (Colonial Government)  
Military Camp,                 4, 1,    Cmb,  (Military Camp)  
Farm,                          6, 1,    Ato,  (Agriculture)  
Totem Pole,                    4, 1,    Cer,  (Spirit of the Manitou)
Marketplace,                   8, 1,    Tra,  (Trading Routes)  
School,                        8, 1,    Alp,  (Education)  
Town Hall,                     8, 1,    Ban,  (Colonial Government)  
Fortifications,                8, 0,    nil,  
Sewer System,                  8, 2,    Cor,  (Hygiene) 
Bank,                         12, 3,    Cur,  (Banking System)  
Church,                       12, 3,    MT,   (Protestantism)   
Public Library,               16, 3,    Wri,  (Printing Press)  
-----------------------------,16, 4,    no,
Theater,                      10, 4,    Eco,  (Poetry and Drama) 
Manufacture,                  20, 4,    E1,   (Mercantilism) 
Cannon Foundry,               32, 6,    Eng,  (Siege Weaponry)  
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Sawmill,                      24, 4,    Env,  (Fluid Mechanics)  
-----------------------------,16, 4,    no,
Trading Company,              16, 4,    Feu,  (Oversea Trade)  
Hospital,                     12, 2,    Med,  (Medicine)  
Great Market,                 16, 4,    Rfg,  (Three-Field System)
Cobbled Roads,                20, 5,    Bri,  (Road Construction)  
College,                      16, 3,    Uni,  (College)  
-----------------------------,16, 4,    no,
Coastal Defence,               8, 1,    Gen,  (Coastal Defence)  
-----------------------------,16, 4,    no,  
Harbor,                        6, 1,    Amp,  (Maritime Law)  
Shipwright,                   16, 3,    CoL,  (Ship Building)  
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Shipyard,                      8, 3,    Iro,  (Naval Warfare) 
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Taxes,                        60, 0,    Hor,  (Finance Act) 
-----------------------------,16, 4,    no,
Ohio Company,                 20, 0,    nil,  
East India Trading Company,   20, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Great Manitou,                30, 0,    nil,
-----------------------------,16, 4,    no,
Valley Forge Encampment,      30, 0,    nil,
Royal Military Academy,       30, 0,    nil,
-----------------------------,16, 4,    no,
Palace of Versailles,         40, 0,    nil,
Hudson's Bay Company,         30, 0,    nil,
Royal Naval College,          40, 0,    nil,
Boston Tea Party,             30, 0,    nil,
-----------------------------,16, 4,    no,
Liberty Bell,                 40, 0,    nil,
Harvard University,           40, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Houses of Parliament,         30, 0,    nil,
Continental Congress,         60, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Declaration of Independence,  60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
no,         ; ------------------------------
nil,        ; Ohio Company
nil,        ; East India Trading Company
no,         ; ------------------------------
no,         ; ------------------------------
nil,        ; Great Manitou
no,         ; ------------------------------
U3,         ; Valley Forge Encampment
nil,        ; Royal Military Academy
no,         ; ------------------------------
nil,        ; Palace of Versailles
nil,        ; Hudson's Bay Company
nil,        ; Royal Naval College
U3,         ; Boston Tea Party
no,         ; ------------------------------
U3,         ; Liberty Bell
nil,        ; Harvard University
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
nil,        ; Houses of Parliament
U3,         ; Continental Congress
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
U3,         ; Declaration of Independence


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Farmer,                        nil, 0,  1.,0,  0a,1d,  2h,1f,  6,0,  5, Ato, 000000000000010
Engineers,                     nil, 0,  1.,0,  0a,2d,  2h,2f, 10,0,  5, nil, 000010000000000
Light Corps,                   nil, 0,  1.,0,  4a,4d,  2h,2f,  4,0,  0, Cmb, 000001000000001
Line Infantry,                 nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Cmb, 000000000000000
Royal Marines,                 nil, 0,  1.,0,  5a,6d,  2h,1f,  6,0,  0, Cmb, 000000000000100
Line Grenadiers,               nil, 0,  1.,0,  6a,5d,  2h,3f,  8,0,  0, Cmb, 000010001000000
Highlander Regt.,              nil, 0,  1.,0,  7a,5d,  2h,2f,  5,0,  1, Cmb, 000010000000000
------------------------------,no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Pirates,                       nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, nil, 000000000000000
Minutemen,                     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Gue, 000000000000000
British Legion,                nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  0, AFl, 000001000000001
Loyalists,                     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, AFl, 000000000000000
Canadian Loyalists,            nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, AFl, 000000000000000
Queen's Rangers,               nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, AFl, 100000000000000
Dutch Line Infantry,           nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000000000000
French Fusiliers,              nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000000000000
French Grenadiers,             nil, 0,  1.,0,  7a,5d,  2h,3f,  8,0,  0, Cmb, 000010001000000
Spanish Musketeers,            nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000000000000
Spanish Grenadiers,            nil, 0,  1.,0,  7a,5d,  2h,3f,  8,0,  0, Cmb, 000010001000000
Fortress,                      nil, 0,  0.,0,  0a,9d,  5h,4f,  1,0,  1, nil, 000000000000000
Continental Light Corps,       nil, 0,  1.,0,  4a,4d,  2h,2f,  4,0,  0, Cmb, 000001000000001
Connecticut Line,              nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Citadel,                       nil, 0,  0.,0,  0a,25d, 10h,10f,16,0, 1, Cmb, 000000000000000
Delaware Line,                 nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Georgia Line,                  nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Massachusetts Line,            nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Maryland Line,                 nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
New Hampshire Line,            nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
New York Line,                 nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
New Jersey Line,               nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
North Carolina Line,           nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Pennsylvania Line,             nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Rhode Island Line,             nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
South Carolina Line,           nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Virginia Line,                 nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Cmb, 000000001000000
Continental Rifles,            nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, Cmb, 100000000000000
Mississippi Regt.,             nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Cmb, 000000000000000
Louisiana Regt.,               nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Cmb, 000000000000000
Florida Regt.,                 nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Cmb, 000000000000000
Warrior Society,               nil, 0,  1.,0,  4a,5d,  1h,2f,  3,0,  1, Stl, 000010000000000
Archers,                       nil, 0,  1.,0,  4a,5d,  1h,4f,  3,0,  1, Stl, 000010000000000
Tomahawk Thrower,              nil, 0,  1.,0,  6a,5d,  1h,2f,  3,0,  1, Stl, 000010000000000
Warriors,                      nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, Tac, 000000000000000
Musketmen,                     nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, Tac, 100000000000000
East India Co. Regt.,          nil, 0,  1.,0,  6a,5d,  2h,1f,  5,0,  1, nil, 000000000000000
------------------------------,no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Noble Citizen,                 nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  6, Ban, 000010000000011
Trapper,                       nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Supply Wagon,                  nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000011
Merchant,                      nil, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  7, Feu, 000010000000011
Light Dragoons,                nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
Queen's Light Dragoons,        nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, nil, 000000000000000
Mounted Loyalists,             nil, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  0, Bro, 000000000000000
Queen's Hussars,               nil, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  0, nil, 000000000000000
Tarleton's Dragoons,           nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, nil, 000000000000000
Field Artillery,               nil, 0,  1.,0,  9a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
Field Howitzer,                nil, 0,  1.,0, 11a,2d,  2h,3f, 14,0,  0, Eng, 000000001000000
Connecticut Dragoons,          nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
New Jersey Dragoons,           nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
New York Dragoons,             nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
Pennsylvania Dragoons,         nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
South Carolina Dragoons,       nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
Georgia Dragoons,              nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
Connecticut Artillery,         nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
New York Artillery,            nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
Pennsylvania Artillery,        nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
Rhode Island Artillery,        nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
French Hussars,                nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
French Artillery,              nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
Spanish Dragoons,              nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, Cmp, 000000000000000
Spanish Artillery,             nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, Eng, 000000001000000
Hessian Sappers,               nil, 0,  1.,0,  0a,2d,  2h,2f, 10,0,  5, nil, 000010000000000
Hessian Light Corps,           nil, 0,  1.,0,  4a,4d,  2h,2f,  4,0,  0, nil, 000001000000001
Hessian Musketeers,            nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, nil, 000000000000000
Hessian Grenadiers,            nil, 0,  1.,0,  6a,5d,  2h,3f,  8,0,  0, nil, 000010001000000
Hessian Jaeger Regt.,          nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, nil, 100000000000000
Hessian Dragoons,              nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, nil, 000000000000000
Hessian Artillery,             nil, 0,  1.,0, 10a,2d,  2h,2f,  7,0,  0, nil, 000000001000000
Virginia Loyalists,            nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Horsemen,                      nil, 0,  2.,0,  8a,4d,  2h,1f,  5,0,  0, Sth, 000000000000000
Mounted Spearmen,              nil, 0,  2.,0,  8a,4d,  2h,1f,  5,0,  0, Sth, 000000000000000
Chief's Bodyguards,            nil, 0,  2.,0,  8a,4d,  2h,2f,  6,0,  0, Sup, 000000000000000
New York Loyalists,            nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
North Carolina Loyalists,      nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Pennsylvania Loyalists,        nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Irish Volunteers,              nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Coloured Troops,               nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Ethiopian Regt.,               nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Butler's Rangers,              nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, nil, 100000000000000
Newfoundland Loyalists,        nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
King's American Regt.,         nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Charles Cornwallis,            nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
William Howe,                  nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Henry Clinton,                 nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
John Burgoyne,                 nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Banastre Tarleton,             nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Lord Dunmore,                  nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Stockbridge Mohicans,          nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Green Mountain Boys,           nil, 0,  1.,0,  7a,5d,  2h,2f,  8,0,  0, nil, 000000000000000
Morgan's Rifles,               nil, 0,  1.,0,  8a,3d,  2h,4f,  7,0,  0, nil, 100000000000000
Lee's Legion,                  nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, nil, 000000000000000
Armand's Legion,               nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  0, nil, 000000000000000
George Washington,             nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Horatio Gates,                 nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Marquis de La Fayette,         nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Wilhelm von Steuben,           nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
Foot Guards,                   nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Irish Regt.,                   nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Royal Welsh Fusiliers,         nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
New York Light Corps,          nil, 0,  1.,0,  5a,4d,  2h,3f,  4,0,  0, nil, 000001000000000
1st Pennsylvania Regt.,        nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010000000000
Lauzan's Legion,               nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Gatinois Regt.,                nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Saintonge Regt.,               nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Royal Deux-Ponts Regt.,        nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
Comte de Rochambeau,           nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001001000
Waldeck Regt.,                 nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
von Knyphausen Regt.,          nil, 0,  1.,0,  7a,6d,  2h,3f,  8,0,  0, nil, 000010001000000
von Rall's Grenadier Regt.,    nil, 0,  1.,0,  8a,6d,  2h,4f,  8,0,  0, nil, 000010001000000
Johann Rall,                   nil, 0,  1.,0,  8a,6d,  3h,2f,  1,0,  1, nil, 000010001000000
East Indiaman,                 nil, 2, 12.,0,  0a,4d,  3h,2f,  6,4,  4, CoL, 000000000000000
Privateers,                    nil, 2, 16.,0,  5a,4d,  2h,5f,  5,2,  2, Gue, 000000000001000
Frigate,                       nil, 2, 18.,0,  6a,6d,  3h,2f,  8,0,  2, CoL, 100000000000000
Ship of the Line,              nil, 2, 15.,0, 10a,10d, 4h,2f, 16,0,  2, Iro, 000000000000000
Man-of-War,                    nil, 2, 15.,0, 12a,12d, 4h,2f, 16,0,  2, nil, 000000000000000
Pirate Ship,                   nil, 2, 16.,0,  6a,5d,  3h,4f,  1,0,  2, nil, 000000000001000
Cannonballs,                   nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Native Village,     1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   no,  0, 0, 0,   yes, 3, 8,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  no, ; Mou
Farmland,           1,2,  3,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,               1,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,12, 6,   For, 0,12,  0,  Pln,  no, ; Swa
Military Camp,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Bbb
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ccc
Tobacco Field,      1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ddd
Indigo Field,       1,2,  0,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Eee
Sugarcane Field,    1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Fff
Trade Post,         1,2,  3,3,3,
Pigs,               1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Timber,             2,3,  1,2,2,
Coal,               2,4,  1,4,2,
Goldmine,           3,6,  0,0,24,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Alligator,          2,3,  2,2,0,
Headquarter,        1,2,  1,3,1,
Fishing Grounds,    1,2,  3,0,3,
Ironworks,          1,2,  0,6,4,
Textile Manufacture,1,2,  0,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,
Sacred Site,        1,2,  0,4,4,
Sheep,              1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Furs,               2,3,  2,2,2,
Iron,               2,4,  1,6,2,
Silvermine,         3,6,  0,0,18,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Seminole Village,   2,3,  3,2,3,
Headquarter,        1,2,  1,3,1,
Whales,             1,2,  3,0,4,
Lumber Mill,        1,2,  0,4,4,
Orange Plantage,    1,2,  4,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,

@TERRAIN1
Native Village,     1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   no,  0, 0, 0,   yes, 3, 8,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  no, ; Mou
Farmland,           1,2,  3,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,               1,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,12, 6,   For, 0,12,  0,  Pln,  no, ; Swa
Military Camp,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Bbb
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ccc
Tobacco Field,      1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ddd
Indigo Field,       1,2,  0,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Eee
Sugarcane Field,    1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Fff
Trade Post,         1,2,  3,3,3,
Pigs,               1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Timber,             2,3,  1,2,2,
Coal,               2,4,  1,4,2,
Goldmine,           3,6,  0,0,24,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Alligator,          2,3,  2,2,0,
Headquarter,        1,2,  1,3,1,
Fishing Grounds,    1,2,  3,0,3,
Ironworks,          1,2,  0,6,4,
Textile Manufacture,1,2,  0,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,
Sacred Site,        1,2,  0,4,4,
Sheep,              1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Furs,               2,3,  2,2,2,
Iron,               2,4,  1,6,2,
Silvermine,         3,6,  0,0,18,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Seminole Village,   2,3,  3,2,3,
Headquarter,        1,2,  1,3,1,
Whales,             1,2,  3,0,4,
Lumber Mill,        1,2,  0,4,4,
Orange Plantage,    1,2,  4,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,

@TERRAIN2
Native Village,     1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   no,  0, 0, 0,   yes, 3, 8,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  no, ; Mou
Farmland,           1,2,  3,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,               1,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,12, 6,   For, 0,12,  0,  Pln,  no, ; Swa
Military Camp,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Bbb
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ccc
Tobacco Field,      1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ddd
Indigo Field,       1,2,  0,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Eee
Sugarcane Field,    1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Fff
Trade Post,         1,2,  3,3,3,
Pigs,               1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Timber,             2,3,  1,2,2,
Coal,               2,4,  1,4,2,
Goldmine,           3,6,  0,0,24,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Alligator,          2,3,  2,2,0,
Headquarter,        1,2,  1,3,1,
Fishing Grounds,    1,2,  3,0,3,
Ironworks,          1,2,  0,6,4,
Textile Manufacture,1,2,  0,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,
Sacred Site,        1,2,  0,4,4,
Sheep,              1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Furs,               2,3,  2,2,2,
Iron,               2,4,  1,6,2,
Silvermine,         3,6,  0,0,18,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Seminole Village,   2,3,  3,2,3,
Headquarter,        1,2,  1,3,1,
Whales,             1,2,  3,0,4,
Lumber Mill,        1,2,  0,4,4,
Orange Plantage,    1,2,  4,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,

@TERRAIN3
Native Village,     1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,             1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,  no, ; Pln
Grassland,          1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,             2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,              2,4,  1,0,0,   no,  0, 0, 0,   yes, 3, 8,  1,  Pln,  no, ; Hil
Mountains,          3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  no, ; Mou
Farmland,           1,2,  3,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,               1,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,              2,3,  1,0,0,   Grs, 0,12, 6,   For, 0,12,  0,  Pln,  no, ; Swa
Military Camp,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,              1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Bbb
Manufacture,        1,2,  0,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ccc
Tobacco Field,      1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Ddd
Indigo Field,       1,2,  0,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Eee
Sugarcane Field,    1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Fff
Trade Post,         1,2,  3,3,3,
Pigs,               1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Timber,             2,3,  1,2,2,
Coal,               2,4,  1,4,2,
Goldmine,           3,6,  0,0,24,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Alligator,          2,3,  2,2,0,
Headquarter,        1,2,  1,3,1,
Fishing Grounds,    1,2,  3,0,3,
Ironworks,          1,2,  0,6,4,
Textile Manufacture,1,2,  0,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,
Sacred Site,        1,2,  0,4,4,
Sheep,              1,2,  2,1,2,
Grassland,          1,2,  2,1,0,
Furs,               2,3,  2,2,2,
Iron,               2,4,  1,6,2,
Silvermine,         3,6,  0,0,18,
Grain Farm,         1,2,  6,0,4,
City,               1,2,  6,6,6,
Seminole Village,   2,3,  3,2,3,
Headquarter,        1,2,  1,3,1,
Whales,             1,2,  3,0,4,
Lumber Mill,        1,2,  0,4,4,
Orange Plantage,    1,2,  4,4,6,
Tobacco Plantage,   1,2,  0,2,4,
Indigo Plantage,    1,2,  0,2,6,
Sugarcane Plantage, 1,2,  2,0,4,


@GOVERNMENTS
Revolution,                General,         General
Feudal Monarchy,           King,            Queen
Absolute Monarchy,         King,            Queen
Republic,                                  ,
Confederacy,               Captain,         Captain
Administrative Monarchy,   King,            Queen
Tribal Federation,         Great Chief,     Great Chief

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,           Livia,               0, 1, 1, Romans,         Roman,         0,  1,  1,     1, Dictator, Dictator, 5, Stadtholder, Stadtholder
Hammurabi,        Ishtari,             0, 2, 0, Babylonians,    Babylonian,   -1, -1,  1,
Frederick,        Maria Theresa,       0, 3, 3, Germans,        German,        1, -1,  1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,         Cleopatra,           1, 4, 0, Egyptians,      Egyptian,      0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,      E. Roosevelt,        0, 5, 1, Americans,      American,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,        Hippolyta,           1, 6, 1, Greeks,         Greek,         0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,  Indira Gandhi,       0, 7, 2, Indians,        Indian,       -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,            Catherine the Great, 1, 1, 3, Russians,       Russian,       1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,            Shakala,             0, 2, 0, Zulus,          Zulu,          1,  0,  0,
Louis XIV,        Joan of Arc,         0, 3, 2, French,         French,        1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,        Nazca,               0, 4, 0, Aztecs,         Aztec,         0, -1,  1,
Mao Tse Tung,     Wu Zhao,             0, 5, 2, Chinese,        Chinese,       0,  0,  1,     3, Chairman, Chairperson
Henry VIII,       Elizabeth I,         1, 6, 3, English,        English,       0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan,     Bortei,              0, 7, 0, Mongols,        Mongol,        1,  1, -1,
Cunobelin,        Boadicea,            1, 1, 0, Celts,          Celtic,       -1,  1,  0,     4, Druid, Druid
Tokugawa,         Amaterasu,           0, 2, 2, Japanese,       Japanese,      1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,           Gunnhild,            1, 3, 3, Vikings,        Viking,        1,  1,  0,     1, Warlord, Warlord
Philip II,        Isabella,            1, 4, 3, Spanish,        Spanish,      -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,           Scheherezade,        0, 5, 0, Persians,       Persian,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,         Dido,                0, 6, 1, Carthaginians,  Carthaginian,  0,  0, -1,
Sitting Bull,     Sacajawea,           0, 7, 0, Sioux,          Sioux,         0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,          ...,                    0, 5, Arabs,          Arab,          1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,        ...,                    0, 1, Incas,          Inca,         -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Furs,
Tobacco,
Wheat,
Copper,
Textiles,
Coal,
Rice,
Indigo,
Rum,
Tools,
Muskets,
Livestock,
Lumber,
Maple syrup,
Gold,
--------------,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:		            1 - invisible
;	00000010	non-disbandable (human players only):	    1 - cannot disband
;  	00000100	0-range-air-unit damage override:	    1 - override damage
; 	00001000	barbarian units can't be bought off:        1 - can't buy off
;	00010000	impassable terrain override:		    1 - override impassable terrain
;	01000000        barbarian unit will not expire:     	    1 - no expire
;	10000000        override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 0 Farmer
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 1 Engineers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 2 Light Corps
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 3 Line Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 4 Royal Marines
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 5 Line Grenadiers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 6 Highlander Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 7 ------------------------
10000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 8 Pirates
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 9 Minutemen
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 10 British Legion
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 11 Loyalists
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 12 Canadian Loyalists
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 13 Queen's Rangers
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 14 Dutch Line Infantry
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 15 French Fusiliers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 16 French Grenadiers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 17 Spanish Musketeers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 18 Spanish Grenadiers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 19 Fortress
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 20 Continental Light Corps
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 21 Connecticut Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 22 Citadel
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 23 Delaware Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 24 Georgia Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 25 Massachusetts Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 26 Maryland Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 27 New Hampshire Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 28 New York Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 29 New Jersey Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 30 North Carolina Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 31 Pennsylvania Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 32 Rhode Island Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 33 South Carolina Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 34 Virginia Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 35 Continental Rifles
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 36 Mississippi Regt.
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 37 Louisiana Regt.
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 38 Florida Regt.
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 39 Warrior Society
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 40 Archers
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 41 Tomahawk Thrower
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 42 Warriors
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 43 Musketmen
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 44 East India Co. Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 45 ------------------------
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 46 Noble Citizen
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 47 Trapper
01111010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 48 Supply Wagon
01111010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 49 Merchant
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 50 Light Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 51 Queen's Light Dragoons
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 52 Mounted Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 53 Queen's Hussars
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 54 Tarleton's Dragoons
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 55 Field Artillery
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 56 Field Howitzer
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 57 Connecticut Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 58 New Jersey Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 59 New York Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 60 Pennsylvania Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 61 South Carolina Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 62 Georgia Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 63 Connecticut Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 64 New York Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 65 Pennsylvania Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 66 Rhode Island Artillery
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 67 French Hussars
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 68 French Artillery
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 69 Spanish Dragoons
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 70 Spanish Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 71 Hessian Sappers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 72 Hessian Light Corps
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 73 Hessian Musketeers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 74 Hessian Grenadiers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 75 Hessian Jaeger Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 76 Hessian Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 77 Hessian Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 78 Virginia Loyalists
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 79 Horsemen
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 80 Mounted Spearmen
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 81 Chief's Bodyguards
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 82 New York Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 83 North Carolina Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 84 Pennsylvania Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 85 Irish Volunteers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 86 Coloured Troops
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 87 Ethiopian Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 88 Butler's Rangers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 89 Newfoundland Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 90 King's American Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 91 Charles Cornwallis
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 92 William Howe
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 93 Henry Clinton
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 94 John Burgoyne
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 95 Banastre Tarleton
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 96 Lord Dunmore
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 97 Stockbridge Mohicans
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 98 Green Mountain Boys
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 99 Morgan's Rifles
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 100 Lee's Legion
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 101 Armand's Legion
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 102 George Washington
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 103 Horatio Gates
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 104 Marquis de La Fayette
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 105 Wilhelm von Steuben
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 106 Foot Guards
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 107 Irish Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 108 Royal Welsh Fusiliers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 109 New York Light Corps
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 110 1st Pennsylvania Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 111 Lauzan's Legion
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 112 Gatinois Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 113 Saintonge Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 114 Royal Deux-Ponts Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 115 Comte de Rochambeau
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 116 Waldeck Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 117 von Knyphausen Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 118 von Rall's Grenadier Regt.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 119 Johann Rall
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 120 East Indiaman
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 121 Privateers
01111010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 122 Frigate
01011010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 123 Ship of the Line
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 124 Man-of-War
10000001, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 125 Pirate Ship
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ; 126 Cannonballs


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

